Perren is a programmer who loves to dabble across many fields but mainly focuses on Artificial Intelligence, Rendering / Tech Art and Optimization. Perren has worked across many fields such as RTOS programming to mathematical simulation and constraint programming. Perren has previously worked and collaborated with a number of Indie Developers located in Melbourne Australia and now with Funselektor. Perren has worked on Art of Rally with a focus on Rendering and Optimization.
Adrian is a programmer, game designer and composer who aims to craft high quality, engaging and meaningful experiences. Aside from working with Funselektor, Adrian is cofounder of the indie collective Lune Interactive, has worked as a solo developer, and has also collaborated with teams including Moth Likely and the award winning Australian indie studio Robot Circus. Adrian has a passion for games for social change, interactive music systems and positive play experiences.
Friedel is a programmer that loves creating games more than playing them and loves a good challenge. His previous experience includes Forza Street, and six projects porting Orange Pixel games to Switch. He joined the Funselektor crew one week before art of rally launched and has enjoyed the ride ever since. When he's not behind his desktop (where he mostly resides) he does his best to enjoy life to the fullest.
Jamie Churchman is a video game artist who started in the industry in the early 2000’s. Cutting his fresh teeth on PS2 and Xbox art assets, he later moved to a lead artist position on several console games. After going independent in the 2010’s his focus spread to UI/UX and game design alongside art. This culminated in an IGF finalist spot for his contribution to visual art and design on the game Mini Metro.
Slava is a self-employed sound designer from Ukraine, specializing in electronic music. With a focus on motorsport videos and ads, Slava has crafted original soundtracks and sound effects, including his notable work on the critically acclaimed game, art of rally.